The PD Exchange

Integrating Virtual Production Technology Into Your Curriculum

Part of BEA 2026
Monday 20 April 2026·5:15 pm

The use of game engines, like Unreal, motion capture, camera tracking and LED volumes have changed the way the creative industries produce content and tell stories. As this technology filters down from large studios to everyday production houses, colleges and universities may still struggle with integrating virtual production into media curricula. This panel features strategies and best practices for getting started in virtual production, even on a budget. Moderator: Gregory D. Newton, Ohio University Panelists: Brian Plow, Ohio University Kevin Burke, University of Cincinnati Brian Mehrens, Southern Missouri State University Richard Grunberg, Toronto Metropolitan University Tommy Ting, Toronto Metropolitan University

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