Enhancing Student Engagement and Inclusivity with Augmented and Virtual Reality
Part of FETCPresented by Phil Hintz
Monday 12 January 2026·1:00 pm
This session is for beginners and intermediate novices who have wondered what is possible in using Mixed Reality software, hardware, and curricular platforms for both regular educational environments and special education environments that foster the ability to learn life and occupational skills. This session will go introduce all aspects of AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality), and XR (Extended Reality).
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