The Power of Video Games in the Classroom (001)
Part of TCEA 2026 Convention & ExpositionPresented by Speaker(s): Matthew Balter
Learn how two middle school teachers found a way to use video games as a tool to teach students critical thinking skills, social emotional learning, narrative writing, and game design. What began three years ago as a once-a-week afterschool club has turned into a program that serves hundreds of students in competitive esports, summer camps, and electives courses.
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